Some game characters I did from my time at Semisoft Studio.
These characters are from Semisoft Studio developed mobile MOBA game Battle of Satria Dewa.
Gatotkaca was one of the first characters to be made. Raksasa was made further into production.
Gatot's UV has some empty spots because some parts were changed / removed in later version.
Workflow is more or less: Shape block out in Maya -> ZBrush high poly details -> Lowpoly model + UV -> Substance Painter initial bake + Texture -> 3DCoat stylized hand paint
All of them use a 1024x1024 texture set.